
As a creative producer in unscripted, I've spent the greater part of my career (safely) launching real people from catapult chairs and lowering them (somewhat safely) into industrial-sized tubs of snakes. But you know the problem with real people? The worlds you create around them have to be safe. Where's the fun in that? Then I realized, make-believe animated characters don't (legally) need to be kept safe!
I'm all about kinetic storytelling. It's not just about an elfin boy who stole a magic spoon and is now being chased by a race of shapeshifting sorcerers. It's about the fact that during this frantic chase, the boy tells what feels like a throwaway joke to his fairy sidekick, who's warned him multiple times of the dangers of stealing spoons. But, just as the fairy musters up a half-hearted laugh, the boy swats him into oblivion, realizing that his true mystical companion would never laugh at one of his jokes. It was a shapeshifter all along! That's my approach. Backstory, character and comedy are always framed around the action. The story is always moving and it's in the midst of the mayhem that the heart comes through.
My work revolves around character-driven comedy, building wild yet relatable worlds, and creating controlled chaos that pushes the story forward. And because I come from a field where outrageous events still need to occur logically ("What do you mean a contestant can't swim to the bottom of a pudding-filled pool?!"), my stories are rooted in a layer of realism that makes even the most fantastical situations feel plausible and oddly human.
Some would say writing for kids animation is my calling. Others might say it's a desperate cry to return to a cherished childhood I'll never be able to relive. No matter what my therapist says, I'm going to keep writing stories that are fast-paced, funny, and felt. Oh, and I'm still going to launch contestants from chairs.

Sorry, I'm a writer. Please hire an animator.